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Showing posts with label Win8. Show all posts
Showing posts with label Win8. Show all posts

Sunday, September 14, 2014

Why Windows UI Matters: Part 2

This post comes into 2 parts:
  1. Typography
  2. Colors and Tiles (this one)
Following my first post about Typography in Windows 8, I would like in this post to talk more about colors and the tile concept in Windows Phone and Windows 8.x.

If you create a new account on your Windows 8.x, you will get the following start screen (on a 27")


First remark, it looks empty. We know the problem for a long time: this was designed for smaller form factors - Windows Phone but unfortunately we got it as-is on desktop.

Second remark, we also start to get a glimpse of the color problem with the Metro/Tile concept: It looks flashy.

Saturday, September 13, 2014

Why Windows UI Matters: Part 1

This post comes into 2 parts:
  1. Typography (this one)
  2. Colors and Tiles
You have probably seen some leaks of screenshots of the next Windows and while this could be - or not - the technical preview that is going to be released later this month for enterprise preview, I have been a bit shocked by the poorness of the UI visuals. Lots of commentators are saying that Microsoft is usually tweaking the OS UI few months before releasing to the public, fine, but I hope this technical preview will unveil a better sneak peak of next Windows UI. If it does not, that's really an unfortunate move, because all these images are already generating misunderstanding.

We are lots around waiting and watching for the next Windows. We are not just waiting for the desktop to come back, we are waiting for something that will make us happy and excited! I'm not a UI designer, I'm just a developer using Windows, but I love good visuals and I'm concerned by the OS UI that accompanies me all along more than 12 hours per day!

I won't comment more on the next Windows OS, but I would like to take the opportunity to share some of the unpleasant things I'm feeling about for the past years with the Windows Metro UI era.

Wednesday, August 8, 2012

Going Native 2.0, The future of WinRT

In the recent years, we have seen lots of fuzz about the return of “Going native” after the managed era popularized by Java and .NET. When WinRT was revealed last year, there was some shortsighted comments to claim that “.NET is dead” and to glorify the comeback of the C++, the true and only real way to develop an application, while at the same time, JIT was being more and more introduced in the scripted world (JavaScript being one of the most prominent JIT user). While in the end, everything is going native anyway - the difference being the length of the path to go native and how much optimized it will be - the meaning of the “native” word  has slightly shifted to be strongly and implicitly coupled with the word “performance”. Even being a strong advocator for managed language, the performance level is indeed below a well written C++ application, so should we just accept this fact and get back to work with C++, with things like WinRT being the backbone of the interop? To tell you the truth, I want .NET to die and this post is about why and for what.

The Managed Era


Let’s just begin by revisiting recent history of managed development that will highlight current challenges. Remember the Java slogan? “write once runs everywhere”, it was the introduction of a paradigm where a complete “safe” single language-stack based on a virtual machine associated with a large set of API would allow to easily develop an application and target any kind of platforms/OS. It was the beginning of the “managed” era. While Java has been quite successfully adopted in several development industries, it was also quite rejected by lots of developers that were aware of memory management caveats and the JIT not being as optimized as it should be (though they did some impressive improvements over the years) with also a tremendous amount of bad design choice, like the lack of native struct, unsafe access or the route to go native through JNI extremely laborious and inefficient (and even recently, that they were considering to get rid off all native types and make everything an object, what a terrible direction!).

Sunday, October 2, 2011

Managed DirectX with Win8 Metro Style App

Since my last post is quite old, it's time to give more insight about the latest features included in the recent release of SharpDX 2.0 beta. This release is a major step for SharpDX as it includes lots of new APIs but also provides a preview of developing Managed DirectX from a Windows 8 Metro style application. In the meantime, I have been pretty busy as I got a job in a gamedev company located in Japan that is developing a new rendering engine in C#... which is using SharpDX for its windows rendering, and that's extremely exciting to work on a project like this (and of course rewarding for all the investement done in SharpDX!).

While SharpDX is starting to cover almost the whole DirectX API as well as some new Windows Multimedia API (like WIC), I put some effort, just after the Microsoft Build conference, on providing a preview of using SharpDX from a Win8 Metro style application, which is a fantastic opportunity for a C#/.Net developer to use DirectX from both a Metro style application and Desktop application using the same API.

Finally SharpDX is also going to get some new APIs and some interesting features in the following months, especially in the performance domain, to reduce as much as possible the difference of performance between a native C++ DirectX application and a managed C# DirectX application, that will deserve a post on its own. But lets start with what has been achieved in the latest 2.0 version!