tag:blogger.com,1999:blog-1076643699683521890.post2297629919370972610..comments2015-08-24T23:42:42.305+11:00Comments on code4k: Advanced HLSL II: Shader compound parametersxoofx - Alexandre MUTELhttp://www.blogger.com/profile/05096938106073079832noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-1076643699683521890.post-38015104897329341452013-11-05T14:01:15.675+11:002013-11-05T14:01:15.675+11:00After having a similar problem, I've done the ...After having a similar problem, I've done the same, but it's working and I have no idea why I didn't have to change my host code. Should I be making the same class (or struct) in my host code and shooting that over as a Resource? Is it only because the texture is the first parameter in the class that it's getting mapped correctly?George Rhttps://www.blogger.com/profile/18403145487473100921noreply@blogger.com